Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design

Authors

  • Federico Biggio University of Torino - Université Paris VIII Vincennes-Saint Denis

DOI:

https://doi.org/10.6092/issn.2280-9481/12348

Keywords:

Metaoperativity, Virtual reality, Interctive storytelling, Empowerment, Immersion

Abstract

The idea I will try to argue in this article is that a supposed “embodied media phobia” can more rightly be conceived of as an ideological catalyst of dysphoric beliefs about contemporary computational media rather than as entailing a factual risk for the future to be brought about by virtual and augmented reality. In this regard, the proliferation of sci-fi and of dystopian narratives within the contemporary film scene – prototypically represented by the TV series Black Mirror – conditions and even promotes the development of self-reflective thinking regarding the “dystopia in our daily lives” (Attimonelli and Susca 2020). Such ideology will be demystified in a further way too, by proposing a reflection around the concept of meta-operativity: according to the aesthetic theory advanced by Emilio Garroni (1977) and Pietro Montani (2014, 2018), if the interaction with embodied media can be conceived of as a process able to drive the development of meta-operative competence, then the symbolic value of dystopian stories can be understood as a strategy to foster meta-textual reading and a self-reflective interpretation of one’s own experience.

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Published

2021-08-04

How to Cite

Biggio, F. (2021). Between Persuasion and Dissuasion: Narratological Meta-operativity in Augmented Experience Design. Cinergie – Il Cinema E Le Altre Arti, 10(19), 21–32. https://doi.org/10.6092/issn.2280-9481/12348

Issue

Section

Special