Immersive Videomapping for History: the Case Study of Perugia Folgora

Authors

  • Chiara Di Stefano Università per Stranieri di Perugia

DOI:

https://doi.org/10.6092/issn.2280-9481/8331

Keywords:

Videomapping, Art History, Gaming, Digital Storytelling

Abstract

Perugia Folgora entrusts its value to a spectacular graphic proposal strongly characterized by the aesthetics of video games and by intense visual and symbolic references that accompany the viewer through the phases of peace and war of Perugia in a pre-Renaissance era. The projection is proposed as a unicum from the point of view of location and set-up. Limits and peculiarities of this installation will be the object of this essay.

Published

2018-12-31

How to Cite

Di Stefano, C. (2018). Immersive Videomapping for History: the Case Study of Perugia Folgora. Cinergie – Il Cinema E Le Altre Arti, 7(14), 59–67. https://doi.org/10.6092/issn.2280-9481/8331

Issue

Section

Special