Immersive Videomapping for History: the Case Study of Perugia Folgora

Chiara Di Stefano

Abstract


Perugia Folgora entrusts its value to a spectacular graphic proposal strongly characterized by the aesthetics of video games and by intense visual and symbolic references that accompany the viewer through the phases of peace and war of Perugia in a pre-Renaissance era. The projection is proposed as a unicum from the point of view of location and set-up. Limits and peculiarities of this installation will be the object of this essay.


Keywords


Videomapping; Art History; Gaming; Digital Storytelling



DOI: 10.6092/issn.2280-9481/8331

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Copyright (c) 2018 Chiara Di Stefano

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