Immersive Videomapping for History: the Case Study of Perugia Folgora
DOI:
https://doi.org/10.6092/issn.2280-9481/8331Keywords:
Videomapping, Art History, Gaming, Digital StorytellingAbstract
Perugia Folgora entrusts its value to a spectacular graphic proposal strongly characterized by the aesthetics of video games and by intense visual and symbolic references that accompany the viewer through the phases of peace and war of Perugia in a pre-Renaissance era. The projection is proposed as a unicum from the point of view of location and set-up. Limits and peculiarities of this installation will be the object of this essay.
Downloads
Published
2018-12-31
How to Cite
Di Stefano, C. (2018). Immersive Videomapping for History: the Case Study of Perugia Folgora. Cinergie – Il Cinema E Le Altre Arti, 7(14), 59–67. https://doi.org/10.6092/issn.2280-9481/8331
Issue
Section
Special
License
Copyright (c) 2018 Chiara Di Stefano
The copyrights of all the texts on this journal belong to the respective authors without restrictions.
This journal is licensed under a Creative Commons Attribution 4.0 International License (full legal code).
See also our Open Access Policy.