Tracing Embodied Narrative in VR Experiences
Keywords:Embodied narrative, Somatic montage, Ambient storytelling, Event segmentation, Neurofilmology
In this article, I will consider the specificity of narrative in VR from the perspective of its embodied, spatial, and participatory nature. For this purpose, I will look at storytelling in VR from a neurofilmological perspective that accounts for both the cognitive and phenomenological and conceptualizes the viewer as an organism, applying an integrative view. I will probe several ideas from cognitive sciences and phenomenological cinema and media studies in order to support the above understanding of narrative in VR. I will apply these theories and ideas to specific VR case studies: Book of Distance (Randall Okita, 2019), Heterotopias (Noa Kaplan and Szilvia Ruszev, 2018), and Carne y Arena (Alejandro Iñárritu, 2017). Finally, this article will discuss the terms “ambient storytelling” (Stein and Fisher 2013), “somatic montage” (Waite 2016), and “embodied narrative” (a term used in cognitive sciences) and their relevance concerning narrative in VR.
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Copyright (c) 2021 Szilvia Ruszev
This work is licensed under a Creative Commons Attribution 4.0 International License.