Project Godus: Peter Molyneux e l’economia della curiosità
DOI:
https://doi.org/10.6092/issn.2280-9481/7364Keywords:
Project Godus, Peter Molyneux, crowdfunding, videogamesAbstract
The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a crowd funded 'god game' whose promotional strategy relies on a peculiar kind of economic scheme, that we dubbed economy of curiosity. By blending gamification, production of paratextual materials and an array of funding options, Godus stands as a compelling example of complex, multi-layered audience engagement. The participation in the project of celebrity designer Peter Molyneux seems to reinforce Godus' strategy of funding by adding a component of personal fandom to the equation.Downloads
Published
2013-11-01
How to Cite
Fassone, R., & Salvador, M. (2013). Project Godus: Peter Molyneux e l’economia della curiosità. Cinergie – Il Cinema E Le Altre Arti, 2(4), 67–72. https://doi.org/10.6092/issn.2280-9481/7364
Issue
Section
Special
License
Copyright (c) 2017 Riccardo Fassone, Mauro Salvador
The copyrights of all the texts on this journal belong to the respective authors without restrictions.
This journal is licensed under a Creative Commons Attribution 4.0 International License (full legal code).
See also our Open Access Policy.